Gaming
Tap Tap Revolution to be sold by Tapulous, called Tap Tap Revenge
Nate True, iPhone developer extraordinaire and friend of Apple (but who isn’t, really), has sold off his Tap Tap Revolution game to a company called Tapulous, and they’re renaming it Tap Tap Revenge and are going to try selling it in the iPhone’s (and iPod touch’s) App Store. The game isn’t much tweaked from its jailbroken incarnation, but there is a chaotic two-player mode, seen above, that could be a lot of fun. I’ve never played the original version, so I have no idea what’s up with the shaking, but it looks like it incorporates some accelerometer fun as well.
If you’re a super TTR fan, Tapulous tells us that they’ve got a wallpaper to download on their site right now, and that more videos will be coming out over the weekend, so stay tuned. All these games are looking terrific, but of course the one thing we haven’t heard confirmed from any of them is when and if they’ll be showing up on the App Store. That, it seems, is up to Apple. It doesn’t matter how many games you’ve got ready to go — if Apple doesn’t have them set for download right away, both the devs and iPhone owners will miss a nice opportunity.
[tapulous]
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Transgaming makes deal with Ubisoft
First EA, and now gaming giant Ubisoft has inked a deal with Transgaming to wrap their titles in Cider and port them over to the Mac. Which seems like great news — Ubisoft has a huge number of quality titles, and bringing those to the Mac must be great for gamers who appreciate a better operating system. But not so fast.
First things first, Cider hasn’t exactly proven itself in terms of making great games, or even ports for that matter. And apparently Ubisoft is taking it slow — rather than bring us games like Prince of Persia, Assassin’s Creed or the great Rainbow Six Vegas series, we’re getting… wait for it… Catz and Dogz. Oh, and CSI: Hard Evidence, which was hardly a blockbuster on game shelves.
It’s definitely good news that Mac gamers are getting more to play, but if this is all we’re going to get, they can keep it. If they wanted to port us Far Cry 2 when it comes out, or maybe even the long-awaited Beyond Good and Evil 2 whenever it’s done, awesome. But if all we’re going to get is years-old bottom-of-the-barrel crapware, we’ll stick with original Mac game developers, thanks.
[via Big Download]
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Chessmaster 9000 finally goes Universal
I thought Adobe and Microsoft were bad, but Feral Interactive has just released a patch for Chessmaster 9000 that brings Universal Binary status to the well known chess application. Other changes in version 1.1.2 include support for the latest MacBooks with Intel X3100 graphics. So now you can finally try the Queen’s gambit on your Intel Mac without the distaste of Rosetta.
The 1.1.2 Universal patch is a free download from Feral. Chessmaster 9000 retails for about $40.
[via MacNN]
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Rolando: A different iPhone game
Here we go. You guys sounded really jaded on the comments for the kart racing game, so here’s an iPhone game that might actually break some new ground. It’s called Rolando — Simon Oliver is the developer, and he sent us a tip and the trailer above, and if you’re looking for some fun and innovation in iPhone gaming, here you go. It looks kind of like a cocktail of LocoRoco, Lemmings, Kirby’s Canvas and Katamari Damacy all mixed together with some iPhone originality for good measure. With a mix like that, you can’t go wrong.
Simon tells us it’s a “physics-based platform/puzzler.”. He says that there will be four different worlds in the game, with ten levels each, including boss levels and bonus stages, and while it’s not seen in the video, there might be a little accelerometer action as well. There are a few different versions of the little circular guys, called Rolandos (the King Rolando, with the crown in the video, has to be moved around by the others, for instance), as well as various implements throughout the levels that can be controlled directly. Simon’s aiming to get it in the App Store by August, and while pricing hasn’t been finalized, he’s thinking $9.99 sounds good.
Don’t like kart racing on the iPhone? As long as we can get a few good original games looking as good as this one does, you may not have to worry.
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Bioware, EA’s Neil Young eyeing the iPhone game market
As we get closer and closer to the App Store launch (I’m still holding out for seeing an updated iTunes on July 8th, one week from today), a few big name game developers have announced that they’re checking out the market for gaming on the iPhone.
First up is Bioware, one of my favorite developers and makers of the classics Baldur’s Gate, Neverwinter Nights, and the recent Mass Effect. In an interview with Patrick Klepek over at MTV Multiplayer, Bioware’s CEOs Ray Muzyka and Greg Zeschuk said that yes, they are watching the iPhone as a game development platform, but they’re mostly keep an eye on “what type of consumer buys games on it and what type of experience they’re looking for.” I worry a bit that they mean that if only casual games sell big they’ll stay away from it, because gentlemen, I’m playing games on the iPhone, and I would love a solid, in-depth RPG to play. Who wouldn’t, really?
And former EA exec Neil Young has split from the company to form his own development house, called “ng:moco” ( we have no idea what that means, either). They’ll focus exclusively on making games for the iPhone — Young says that they want to step up to be the “spiritual first-party” for the platform. He points out that the iPhone has the power of a PSP, except that it’s also got a camera, an accelerometer, a multitouch screen, is location-aware, has all your media on it, and is always on and always connected. Just like we’ve always said, that’s a great gaming device, and it’s exciting news that a former EA exec like Young is going to work on getting some great games developed for it.
[mtv]
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